<h2>Abstract Class:</h2><h1>Deployment</h1><h3>
A special SceneObject that specifies a Loadout of whatever Tech is relevant to be placed in a specific location in a Scene.</h3><h3>Parent:  <a href="SceneObject.html">SceneObject</a></h3><br/><h3>Property:</h3><h2>ClassName</h2><p>
The class name of this Entity.
A string with the friendly-formatted type name of this object.
</p><br/><h3>Function:</h3><h2>GetLoadoutName</h2><p>
Gets the name of the Loadout that this Deployment spawns.</p><p><strong>Arguments:</strong><br />
None.</p><p><strong>Return value:</strong><br />
The name of the Loadout preset that this Deployment spawns.<br />
</p><br/><h3>Read-Only Property:</h3><h2>SpawnRadius</h2><p>
The radius around this deployment that gets checked if another actor/item of the same type and name already exists and will block re-spawning a new one by this
The radius this Deployment will be checking within.
</p><br/><h3>Read-Only Property:</h3><h2>ID</h2><p>
Return this deployment's unique ID
This deployment's ID
</p><br/><h3>Read-Only Property:</h3><h2>HFlipped</h2><p>
Returns whether this MOSprite is being drawn flipped horizontally
(along the vertical axis), or not.
Whether flipped or not.
</p>